Category: Ikke kategoriseret
Game Scope 2017 People’s Choice award

For the first time ever, Game Scope 2017 introduced the people’s choice award – honouring the best game at the Game Scope expo, as chosen by the visitors. Local developer ALL CAPS went with the 1st place, for their sweat breaking game – Disco Flip.

“The audience loved to move it to the disco beat, and that’s why Disco Flip took this year’s 1st place as the peoples’ choice at Game Scope 2017.”

Throughout the three-day Game Scope expo, visitors had the option to vote for their favourite game, by submitting tokens to their favourite games. The stakes were high, with a chance for eternal Game Scope glory and celebration among the peers, as well as the rights to adorn yourself with the official people’s choice badge of Game Scope 2017.

However, and much unknown to the indie talents participating at the expo, the stakes were further upped – due to a collaboration with Indie prize. Besides, from the honour of winning, Indieprize kindly sponsored the winners 2 all access passes and paid accommodation to Casual Connect in Kyiv 2017 where ALL CAPS will have a booth presenting the winning game Disco Flip. The partnership between Indieprize and Game Scope were announced on the final day of Game Scope – we hope to see many of our developers attend both Indie Prize and Casual Connect in the future.

With an expo that consisted of all kinds of genres and media, ranging from platformers, survival, puzzles, adventure, interactive narratives, 2d, 3d, mobile, console, pc, VR and much more, who should win? The choice was entirely up to the visitors, who were encouraged to play as many games as possible and vote for their favourite.

On Saturday the 19th of August, before closing down the expo and Game Scope 2017, the votes were counted and the winners announced on stage – by Game Scope coordinator and founder Thomas Lykke Larsen.

The winners were the local developer ALL CAPS with their upcoming game Disco Flip  – you might have heard of their previous success Block Amok? Disco Flip is an endless runner game in which you steer your character through courses of different obstacles, all held in a geometrical style of squares moving to the disco beat. Sounds easy? Well, this game will definitely break a sweat as the game is operated via a dance mat– the audience loved to move it to the disco beat, and that’s why Disco Flip took this year’s 1st place as the peoples’ choice at Game Scope 2017.

A huge thanks goes out to all our visitors for testing so many great games and voting for your favourites. Also a huge congratulation to ALL CAPS, we look forward to seeing you take over Kyiv with your disco tunes.

Thanks for this year, we hope so see you all back in 2018

Game Scope festival 2016
Game College: an education you should consider

Let’s talk about something that’s quite important. Really, it’s genuinely the foundation of the future. No, it’s not politics, and no it’s not about the climate change or the multiverse theory. It’s far more important than that! It’s the beautiful merging of games and education.

No… It’s not educational games.

It’s Game College.

Game College is an upper secondary high school. It’s built on a standard HTX education, but it’s solely dedicated to the creation of games, games, and more games.

It’s a new education, but if you ask its founder and chief of innovation Søren Hoffman Hansen, it’s the best! We got the chance to ask him a couple of questions about Game College.

What is the school about?

It’s about living the dream, being able to do what you want, and this school is for everyone who feels that the old education can be ‘too old’.

How does Game College differ from other HTX educations?

We’re a specialised HTX education. We’re built this from a game development stand point, and we know what we are doing, and we can tell it’s working.

Where did it all begin?

The idea to merge an HTX education with game development was actually developed in my kitchen.

What is the future for Game College?

It’s hard to say because we always want to be ready to follow a new trend, as we did with our eSports programme. We’ve dedicated ourselves to make it the best game education possible. We’re never done with optimising, and we’re never finished with this project.

Okay, the school has a ton of stuff, but you have three main study programmes, what are they and what can people expect?

Our eSport study is our newest subject. We have morning training and we make tournaments. In their last year, they are supposed to be semi elite, so they’d be able to go professional. We also have an art study where you learn about world-building, storytelling, graphic design, and more. Programming is our ‘oldie but gold’. The original that focuses on programming, math, and design.

If there’s a last thing you’d want to say, what would it be?

Game College isn’t just blue colours and FPS games. It’s creativity, exploration, and story too. And that games aren’t just AAA studios – games create a whole different branch of careers for people who are willing to experiment and be creative

Now, that was only the founder’s viewpoint, let’s hear it from some of the students at Game College.

The first one up is Mathias Birk Olsen, who’s a former student.

Why should people choose Game College over other educations?

Because it’s there the games are. Grenaa is a city, where games drive the youth. We have Game College, 3D College, Dania, and GameHub. Really, if you want to make games, it’s here you’ll get the opportunities, it’s here you’ll be inspired by the atmosphere and the people around you.

To you, what’s the key thing about Game College?

We live at Game College, and you’ll live with a couple of people in your own flat. It’s like a continuation school. You’ll kinda get another family because you live together and you’re there because of the same reason. It’s open and unique, and it’s tough describing the feeling because it’s just so close to home.

Another student, Anders Wagner said this about Game College when we asked him:

What has Game College done for you?

Just with the education I’ve gotten, the projects I’ve made, I have a portfolio to show, and I’ll almost be able to work as a junior role”.

We also asked two of the girls, Line Munch Hansen and Sanne Kildahl Nielsen, who also attend Game College, how they felt about the school, specifically about it being an HTX education and about the stigma of ‘girls and games’:

Have you felt the stigma of Game College being about games and a games-focused high school?

The HTX part, programming, and all that isn’t so terrifying at all. I was worried when I first checked it out because at the time they didn’t have an art study.

But, you haven’t regretted a thing?

I’m from Zealand, so Grenaa is pretty far away, but the only thing holding me a bit back was because I’ve just returned from continuation school. But I saw their art study, and then I was off to Grenaa! And no, I haven’t regretted a thing!

Well, that’s it! But let’s make it easier for you:
Here’s the link for the school: http://www.gameitcollege.dk/
You’re welcome 😉

Photos made by Ervins Trans

Author Frederik Becker

ItsDair: Support your local youtuber

itsDair or Thomas Beck, is a “super cereal YouTuber doing Let’s Plays with a knack for failing at pretty much every game he plays”. He mostly plays RPGs and MOBAs, as well as adventure, indie and puzzle games.

Thomas is a Youtuber and streamer from Aalborg, who just celebrated 1 year of his serious video making for his Youtube channel. 

It all has started more than a year before, but there is quite a story behind this relatively awkward and very humble guy. He will tell more about it in interview down below, but before switching to that we have a reveal of a secret project for you:

itsDair is going to stream on Facebook from Game Scope 2017 Expo grounds few times per day for those who can’t attend the event!

But wait, there is more

Today, Thursday 10th at 18.00 CET we will celebrate one week until Game Scope 2017 with itsDair’s Figment demo let’s play on Game Scope facebook page! Be sure to check it out!

We hope these news are as exciting for you as they are for us and now it is time to introduce you itsDair.

Tell us about yourself!

Hi! My Youtube channel is itsDair, I am Let’s Player on Youtube. I cover indie games, mostly, as well as couple of RPGS and Heroes of the Storm (Blizzard MOBA). I make two types of videos: longer Let’s Plays with focus on the story and more fast paced, straight to the fun and action videos, where I spend a lot of time to edit, e.g. cutting  45 minutes of gameplay down to around 7 minutes of fun.

When and why have you decided to start Youtube channel?

Actually, it was an idea I have had 5 years ago. It was a time when Let’s Plays got popular because of people such as Pewdiepie and Markiplier. I wanted to do something like that because I always enjoyed entertaining people, and of course video games. The idea to Let’s Plays was natural for me, but to take a leap and start making videos wasn’t natural for me at all.

I was really concerned with not going all in because it was during my education and I thought that it could be started when I would have a job within the web development business. But as the years went by, the urge to be a part of Youtube grew stronger and then, during my studies at Medialogy in AAU, I’ve got a study job as a video editor. At this point, I had a revelation, that I don’t want to do web dev and I really do enjoy video editing. I just said it to myself “let’s just do it!”.

In the beginning, there was a weird anxiety about putting myself out there, which created high expectations on how video should turn out and that everything should be perfect. I wanted to create a website with a blog, to support my videos, and everything should be spotless even before showing it to everyone.

Today, it is clear to me, that I should have just started making videos 5 years ago instead, without stressing about all these things. It was only a year ago, when I finally took the leap.

You have mentioned that you focus on a story in RPGs, were you referencing to your Skyrim videos?

Yes. My first long Let’s Play – series were definitely Skyrim. I recently made a retrospective video where I took a look back at my old videos and explained why I had done certain things in a certain way, and my ideas behind those videos. The fun fact is: I had never finished the main story and had a goal to finish it during this series. I thought I was a good Youtuber back then, but I was really, really bad at making videos.

Where does your Youtube channel and persona itsDair come from?

It’s a long story, referring back to times when I dedicated a lot of time to World of Warcraft. I decided to switch my main character to rogue, and since it was going to be my main I tried to come up with a good name for it.

I was listening to the Gorillaz song “Dare”at the time, so I thought it would be a nice nickname, but a character with that name already existed on the server, so I tweaked and played with the word “dare” and itsDair was a result. My raid leader wasn’t excited about it though because when he needed explain the location of things in the voice chat,  he couldn’t use the phrase ” it’s there” without confusing me and raid members. I found that to be very amusing.

Why did you decide to make and use the mascot representing yourself when you have a facecam on all your videos?

Actually, I just liked the idea of having the mascot. One day I decided to make a profile picture that I would love, it had to be simple and kinda chibi.

First of all my mascot was wearing Zorro costume, which was a reference to old Winnie the Pooh episode where Tigger mishears the way the masked hero’s name. I found that joke to be hilarious as a child and still like it a lot. So that was the time where the chibi mascot is coming from.

The Dannebrog t-shirt appeared later. Before it happened, my mascot was wearing Spider Man hoodie because I was wearing it and loving it, but I wanted to get serious with streaming and videos at some point. This got me thinking that I can get into copyright trouble if representation of my online persona will wear Spider man hoodie and that could be considered as copyright infringement. With the Danish flag, it’s not an issue and the fun thing about this shirt and shirts like these, is that you can buy them in Turkey where they are very popular there together with other Scandinavian flag shirts. It is all because Scandinavians like to party a lot in there, so this is a popular purchase made by them before or after partying around.

It sounds like you always dreamt big

Yes, I did. And that is one of the reasons why I have my videos in English. All Danish Lets Players tend to hit a certain amount of followers and views, but don’t grow very much from there. I want to appeal to people from different countries, so this is why I chose to go with English as my channel language.

At this moment of time is your YouTube channel your main focus?

Yes, I have few part time jobs to support me financially, but I am being serious about trying my best to grow my channel.

If you become popular, are you still going to wear a Danish flag shirt?

Definitely, the Danish flag t-shirt is here to stay. I might have to buy new ones soon, this one is still in good shape, but it is getting pretty old.

Thank you for answers!

Be sure to check out Its Dair Youtube channel and social medias 

Photos made by Ervins Trans

Written and interviewed by Valerija Trane

Aab eSport bootcamp and role in Denmark’s gaming

Game Scope visit at Aab eSport bootcamp

Last Saturday, July 29th, we made a visit to Aab eSport bootcamp in Aalborg Boldspilklub A/S premises in Floorball hall. It was nice and refreshing to see people of all ages present, fruit instead of chips on the tables and no typical bad gamer stereotype representation at the event. Everyone were devided between few tables where they trained or competed in selected game. The whole experience was streamed at Twitch.

The purpose of these types of bootcamps is to gather together club members for some fun time together and some training in eSports. Coach is available for those who play teams. Program of training and suggestions are made for each player individually and is supervised during the day.
The difference between a bootcamp and a LAN party is that participants meet coaches and their team is set up for training and exercise more intensely than everyday training. LAN party is typically more relaxed and focused on having fun.

Considering the nature of eSports and that you can play from the comfort of your own home these events are also made to make community meet and get to know each other IRL ( In Real Life).

Who are Aab eSport?

Bootcamps are not the only thing Aab eSport takes care of.
They are located in the heart of North Jutland and as a department under AaB. Currently, the association’s premises are undergoing refurbishment and will accommodate a large common area with space for consoles and PCs, dedicated teaching and streaming facilities.

AaB esport is a relatively new association that originated from Aalborg Esport, founded in January 2016.
It consists of its own independent board and administration, including PR, event and project managers, coaches, game managers and gaming departments.

As esport wins greater acceptance in Denmark, AaB esport develops more rapidly. They work on general acceptance of esport both in public and politics. Therefore, AaB works with Esport with several of the major players such as Esport Denmark, DGI, Dansk Firmaidræt, EU, etc.
The association is built on some solid values ​​such as respect, accountability, community, education, learning, sportsmanship and fair play.

This year Game Scope partnered together with Aab eSport to organize eSport arena which will be held in Skråen theater in Nordkraft. Aab eSport is responsible for FIFA and Hearthstone tournament and we couldn’t be happier to have them as our partners!

Interested in participating in the tournament with money prize?

Read more

Photos made by Ervins Trans

Bedtime Digital games: amazing office with amazing minds

Bedtime Digital Games are one of the most known and respected game developers in Denmark. Their student project grew into well-known game Back to Bed 3 years ago, was translated into 9 languages, was top downloaded game amongst different platforms and has unique art style reminiscent of paintings of Dali.

Now the studio is at the stage of finalizing production on their game Figment – a beautiful surrealistic experience with music and game sounds that are an essential part of the gameplay. Visitors of Game Scope Expo 2017 will be able to experience it themselves before the game goes out on Steam and other platforms.

To accommodate all staff Bedtime Digital Games switched locations a few times in the last few years, though all offices were located in Aalborg.

Bedtime Digital Games gave a fair share of interviews and got asked all sorts of questions so instead of asking more questions we decided on an office tour and just to have a chit chat with lovely Emelie Mavel and later on Jonas Byrresen.

Right now they are located in one of the old houses at Ved Stranden where they are renting a quite charming loft space. To get there you will have to take stairs up and that is a quite a workout already. At the entrance to the office, before opening the door, there are a lot of shoes and coat stand for visitors and members of the studio which already gave an impression like we were entering flat rather than the office. Inside we were greeted by producer of Bedtime Digital Games Emilie and she showed us around.

The office is right under the roof and has two levels of open working space. Later on, we were told that currently there are two teams working on two projects, one of which is Figment and another one will be announced quite soon. Each team occupies their own level and then if a person is transferred to another team, they move to the level their team is on. Entrance is located on the second level and right next to it is small and cozy meeting room where Bedtime Digital Games has meetings with visitors. Behind the open working space, there is a small project meeting room with the impressive white board covered in colorful sticky notes that seem to be easiest and most useful way of buzzing ideas and plans.

Stairs to the first level have some Back to Bed artwork on the walls, as a reminder of the first successful project. Figment level has more people than the other projects and people are working hard on polishing the game. At this point, the game is at bug tracking and fixing stage, so everyone is focused and very busy. Some desks on both floors are empty, but not as much as you would expect during Danish vacation season. No one is held there against their will, studio members are very against people overworking themselves because that not only negatively influences studio culture, but in the end, there is very little gain from it.

Here is where we met lead Game Designer & Co-Founder Jonas Byrrensen who joined us on our little office tour and was a very engaging in conversation. While having a nice chit chat we were shown a big blue sofa with consoles where on Fridays studio members play games not only for entertainment but also for research purposes. It does look like once a game developer – always a game developer.

Another notable part of this level is the dining area which is a big long table for all members to sit together at and enjoy a meal. A little fireplace close to has trophies and awards for Figment and Back to Bed on it. There is no wall of fame or place dedicated to trophies. Some awards are on the fireplace mentioned before, some on the window behind Jonas desk.

I couldn’t help but still ask Jonas few questions by the end of the visit before letting him and Emilie get back to work on their projects.

Do you have design manual or document for your games with unique style?

Jonas: We have a game design manual. But it is not as extended as it could be, I have all games details and development details in my head, so it is easy for me from the get go to give the reasoning behind some decisions or tell why a thing was done in that particular way. New interns and people who join project later seem to pick up the overall game direction by themselves. We are going to make extended design manual, it just seems there no need for it now.

A studio like yours are invited to different conventions, why did you decide to go to the yet not so well known Game Scope last year?

Jonas: I really like the idea of the convention that is about gaming culture in general. We already have big conventions like E3 that are about games only. Actually, me and Thomas ( editor’s note: Thomas Lykke Larsen – Game Scope project manager ) were the ones who came up with Game Scope festival idea. When he decided to go with this idea to Business Aalborg he invited me to the meeting as a game developer who would be pretty much interested in a festival like Game Scope.

You’ve been at different conventions around the world and I bet you answered this question many times, but let me ask again. What advice do you give to young game devs?

Jonas: Don’t work too much on your project. I mean Back to Bed was our student project. I would go back to change a lot of things and rework it. Situations like these are tricky, you can end up working on your game so long that instead of improving it, you are going to make something that is completely different from what you intended in the beginning.

I better let you back to work work. Thank you for your time, Emilie and Jonas!

We spent some time taking photos and talking a bit more before leaving, which was quite hard since the place and people were very hyggelige and seeing their work was quite mesmerizing.

Figment is going to be available at Game Scope 2017 expo grounds, the development team will be busy improving the game before release on Steam and Nintendo Switch, but they will find a time to attend our festival, which we do appreciate a lot!

Photos made by Ervins Trans

Text and interview by Valerija Trane

2nd studio: behind the scenes of KnightOut

2nd Studio is the Danish game development studio consisting of two core members: Nikki Starostka and  Dennis Jensen. They have worked on feature films as well as mass market games, crafted innovative visual experiences for games and films for clients like Disney, Logic Artists, Kiloo etc. At the moment they are crowdfunding their latest project KnightOut.

Will get you on the edge of the couch as you battle your best friend. How will you bring your soon to be ex friend to his knees? Use your strategic overview as you build your castle which defines half of the battlefield, a good defense is all you need, or master the sword and take him out in close combat.

We went to visit 2nd studio in the house to many Danish game startups Arsenalet, where we were welcomed by Nikki who was very kind and found a time to answer our questions.

Can you introduce yourself, and tell us about your role in the company?

I am the Creative Director and co-owner, so I have to wear a lot of hats and manage the company together with Dennis, but I try to focus most of my work on the creative vision of our projects.

So you are the guy who decides on the art direction of the game?

Yes, I come up with some ideas or suggestions about how something should look, not only art style, but also story wise. Actually, the roles  are really vague because we can overlap in many places. Dennis, for example, got the same education as me, so he knows how to make graphics and does it sometimes.

Where did you meet each other?

We met some time ago in Odense, Fyn. We only took the first part of our education, and after haven’t seen each other again for a couple of years, and then we met up here at The Animation Workshop and ended up in the same class!

Why you called your company “2nd Studio”?

There are lots of answers on that one. First of all – it sort of looks cool. Second – when we were discussing and defining all what company should stand for we visited a lot of workshops and courses. At one of them there was a talk with an artist, who was talking about the first Zelda game, and how upon completion of the game, you can do certain things to get to this whole other world, called “the 2nd quest”. It spoke to me and Dennis and we implemented that into our name. Also the N and D in “2nd ”  stand for Nikki and Dennis.

How do you feel about all the support you’ve got? Did you expect people to help you reach the goal and even go beyond?

We’ve put the goal pretty low at that point because we were a long way in already and would be able to finish the game. We’ve made it with the intention that we should have a certain chance to reach it. It was expected to reach it, but we were surprised it happened that early.

Did you have any sort of art inspiration during the development of the KnighOut?

It was very spontaneous, the whole process, actually. But I’ve had a lot of video games, a lot of fantasy games, so of course, it got inspired by them, unconsciously. In terms of an official main inspiration – there was none.

Can you say your love for LEGO inspired the way game looks?

Yes, not so much in the visuals, but more in the gameplay.

How you came up with the idea to develop for Nintendo Switch?

We had the concept, that it should be very simple, it should not be too crowded on the screen, as well, when you are playing together, you don’t have to have the split screen or anything. It made sense to put it on the SWITCH, and we could keep the specific ideas or ideals of the game.

Why did you decide to go for crowdfunding in general?

Actually we weren’t considering crowdfunding. After our last campaign with Jazon and the Dead concluded, we thought ” the next thing we are making, we are not going to depend on funding “. The whole idea was that it should be something that we can make ourselves, without being dependant on anything from the outside. But then, we’ve made a prototype,polished it, and made an update on our previous campaign, so people could sign up for the newsletter and so on… And the guys from FIG, the crowdfunding platform contacted us and said asked if we would like to put KnightOut on the platform.

So you were actually contacted by the crowdfunding platform?

Yes, they were the ones, they came out with this idea of having us on their platform again! And that made us think this might just speed up the whole process, otherwise we would have to make a lot of small jobs to get the money, and this way – we could just complete it faster!

I can see you have a lot of Star Wars things here, but who is your favorite, the most liked character?

Aaaahh. I Think… I think… Maybe… yes, it probably carried along from when I was the little child, but since back then I was always thinking that Yoda was really cool.

Do you have a lightsaber?

No, but I was actually looking into buying one, but I haven’t had the money to do it because I want a really nice one, the one you can actually practice with. There is a site, ultra sabers, where they make really cool ones, with the sound effects as well, but you also can clash on them without breaking them.

Can you give an advice, for new developers, or for people who want to start developing games?

Keep it simple! It is better to do something simple, and you can always build on top of that.

Thanks for all the answers!
KnighOut crowdfunding campaign is up until 28th of July 2017. Please consider to support them!
Support

Text and interview by Valerija Trane

Photos made by Ervins Trans

Pictures and illustrations taken from KnightOut Fig campaign

Venue crew: The wizards of the space

As most festivals in Denmark, Game Scope is run by a team of dedicated volunteers. Gamers by heart and calling, our crew of more than 100 members works hard to bring you the best game festival! Our volunteers help with planning and marketing, wiring and setting up, greeting guests or helping speakers, and occasionally, with drinking all the beer. Divided into several crews, based on their skills and preferences, the members get to put their knowledge into practice and network with like-minded gamers. And because Game Scope is festival by fans and for fans, we decided to show you who is behind. Get to know the people of Game Scope in our Meet the Crew series!

So meet the Wizards of Space, Lords of the Nordkraft Realm, Masters of Blueprints and Planning – the Venue crew.

A small team of about 7 people, the Venue crew is one of the Game Scope core teams. They are responsible for making floor plans to align with safety rules and to make the place friendly for people with special needs. Before even making the plan, the team takes detailed measurements of the venue, to ensure a perfect setup.

They plan how the Exposé area of Game Scope is going to look like too. Their domain of work is Kedelhallen at Nordkraft, where different game companies and developers are coming to show what they are working on.

The Venue teams is also responsible for the placement of banners, beach flags and any additional festival equipment, which can guide visitors throughout the event. They also set up light and sound, tables, chairs and such.

It is the Venue team’s role to make sure everything looks nice and dandy at the festival.

Who are the people behind the Game Scope venue planning and setting up? We asked (kindly…sort of) them some questions!

  • Name: Kasper Olesen
  • Education: Just finished Datamatiker at UCN
  • Status: Kasper is looking for a new job!
  • Role and skills: Planning Sage

“I have experience with making games and helped with Game Scope 2016.”

  • Name: Lærke Rønn
  • Education: Right now I am taking my masters in cultural communication at Aalborg University, over the last three years I have worked with different events, such as AaMaze, Aalborg Pride, Sind festivals and Game Scope of course.
  • Role: Master Planner

“It is my second time on the venue team, my main job is to make plans over, how the Exposé area is going to look like with my fellow teammates. That involves a lot of measuring and making sure that special needs from the different companies is met. I am also the one who writes a lot in the venue fb group about meetings. I know people love me for that!”

  • Name:Vaidas Jokubauskis
  • Education: Graduated Export Sales and Technology Management at UCN
  • Role: Lord of Safe Planning

“I am the guy who nags about safety during meetings, as it is my role this year is to ensure everyone is safe.”

Why are you volunteering at Game Scope?

Kasper: It’s very nice for Denmark, not to mention Aalborg, to have a computer game festival, so I want both to be part of it, and help make it possible.

Lærke: I have a big passion for games and gaming culture. Plus Game Scope is awesome, with the different companie that are presenting their work to the festival. Plus it is so great to see a festival as Game Scope in Aalborg, it is a festival you must not miss. We always have a lot of fun!

Vaidas: Its very nice for Denmark, not to mention Aalborg, to have a computer game festival, so I want both to be part of it, and help make it possible.

What does it mean for you to volunteer?

Kasper: To help making Game Scope happen in the ways I can.

Lærke: It means getting to work with new things, that you have never tried before gaining experience from that and evolving as a person. To get out of your comfort zone and try new things plus your are meeting a lot of great people while working as a volunteer!

Vaidas: It means that I can be part of something interesting that allows my problem-solving skills to tingle.

Have you been to Game Scope 2016? How was the experience for you?

Kasper: Game Scope 2016 was great 🙂 🙂

Læerke: I worked with the venue group there too. It was an amazing experience for sure.

Vaidas: I was not part of the volunteers, but I did attend with one of the game developers, all I can say that the event was sizzling.

What did you learn from last year?

Kasper: Expect that all the plans will likely have to be redone more than once.

Lærke: I learned that it took a team to keep everything going smooth, that even if you have to work as a volunteer you can have fun too, plus all the free pizza was great.

Vaidas: Expect the unexpected.

Why have you chosen to participate in the venue team?

Kasper: What I am most excited about at Game Scope is all the game developers exhibiting their games, both indie and non-indie, and being a game developer myself, although just as a hobby for now, it’s a good learning experience to be here and help with this.

Lærke: Because I can gain a lot of experience from working with venue staff that can help me in a future job or project. It is my dream to keep working with stuff like this, since I have a lot of fun with it and the satisfaction of seeing a job, well done when the festival start, it is amazing.

Vaidas: It was the most relatable as I volunteered before in the Asia Food Festival as safety and maintenance. Plus the tasks, in general, seemed to have a challenging aspect and would allow trouble solving opportunities that I enjoy.

What is it like to work in the venue team?

Kasper: It’s fun and you learn new things.

Lærke: Amazing, you get to know different people and create friendships. Plus you get to work with how everything is going to look like to Game Scope Festival. That is pretty sweet!

Vaidas: A lot of scheduling. People are always doing something! Having a meeting sometimes requires a lot of logistics and time management.

What are you preparing for us?

Kasper: Not much right now. Well… a computer game, but that is not as part of the venue team. I am mainly giving my input and suggestions, when we talk about ideas and trying to find solutions to what we are doing.

Lærke: A lot of fun stuff! This years festival is going to be amazing and should not miss it. I can’t say too much right now but be ready for august and make sure to have your inner nerd ready for the 17th to 19th of august!

Vaidas: As the venue crew, we are preparing a safe and enjoyable environment for our guests and best experience for our participant developers.

We hope you enjoyed our interview! If you want to become a part of the volunteer team be sure to check out our volunteer sign up page!

Become a volunteer

Photos of the Nordkraft made by Ervins Trans

Written by Gergana Dimitrova 

Illustrations made by Nguyen Anh Nguyet

Spearhead Nordic: invisible part of the expo

Spearhead Nordic is an active participant on the Danish game development scene and aims to help creators to showcase their products. They will be present at Game Scope 2017 Expo, but instead of having a booth, they will scouting the expo floor. We let them take over our blog this week, let’s see what they have in store for us! 

Hi, and thank you for dropping by! We are Spearhead Nordic, the home of the very best Scandinavia has to offer when it comes to animation, games and entertainment.

We are digital platform designed to grant Nordic developers a bigger international reach and audience. We do this by functioning as a news portal, social media network, a professional network and much more. We are not even 1 year old yet, but our digital influence seems to be already reaching far and wide, especially in the Nordic countries. And, we are not slowing down any time soon.

So, some quick practical notes. Do you have a cool project you would like us to pay attention to? Well, send it our way and let us add it to our Nordic Highlights!

Do you want to meet and greet with other Nordic developers online? Then join our Discord Network!

And lastly, we also offer extensive marketing and promotion services, allowing developers to focus on what they do best. If that sounds interesting to you, then should just keep scrolling. No matter what, you should keep scrolling, as we have left a parting gift by the end of all our ramblings.

What should you know about our Spearhead Nordic services?

Well, we pride ourselves on the use of authentic marketing.If you are only going online to spam your content without regard for other people, you sadly won’t garner nearly the amount of success you could obtain under more professional standard.

We here at Spearhead Nordic believe in the use of authentic marketing and that is what we will be practicing. Engagement is built on emotion. Building a brand is, in other words, the skill of building real long-lasting relationships between you and your audience.

A sin many other professional advertising companies commits is that they forget to act human. In their quest to prove they are best at everything, they fail to understand the basic human need to be understood and related to. How can you relate to anyone if you are walking around with your head in the clouds? Your audience is pressing “Come down here and connect with us on a personal level!” That is what we do at Spearhead Nordic, and the results so far have been great.

So, if you are looking for:
– A creative partner in crime.
– Someone you can collaborate with, eye-to-eye.
– A person to take care of your marketing/promotion.
– Someone to help you build a community/fanbase.
– Improved international reach and influence marketing.
– Someone to carry your project to new heights.

Then do not hesitate, contact us today! Alternatively, visit our website for all the tasty details.

And before we part ways, here is a little gift. The gift of knowledge!

Spearhead Nordic has at this point produced a series of articles called “Create a strong promotion platform.” So, if you want to improve the marketing potential of your current creative production, maybe before heading to Game Scope, you should give them a read. The content of these articles will make you a marketing master in no time!

Here, let me give you the links!

We can´t wait to meet you all at Game Scope, especially seeing how we had such a blast last year! All the love from

Rasmus F. Jensen
Founder of Spearhead Nordic.
Mind Bulb: using Game Scope as testing playground

It’s been almost 10 years now since ‘Flights of Fancington’, the all-time best soap opera show, went off the air and yet to this day the war still rages on amongst the fanbase over the most important question of the century: Which character was the fanciest?  

Mind Bulb continue to work on their game SOPARA. In this game, you get to play as the elite of Fancy Town and fight your friends in the style of the grandest of soap operas. We sat down for a cup of coffee and a small interview with creators of the game Anders L. Christensen and Mads Reedtz.

Before we start on asking about SOAPRA, I want to ask you, how you met each other?

Mads: We met each other quite a few years ago in high school.
Anders: We had similar friends and as they started to move away to different places for studies and schools. Mads and I were only one left in Aalborg.

Quite expected question for people like you, but what was the first tabletop you fell in love with?

Mads: For me, that game would always be Munchkin.
Anders: * very conflicted what to choose* Munchkin is sorta to go answer, but I will simply choose other game, just because. That game for me would be Pandemic. It’s wonderfully designed and I can create a big list of great things in this game.

Why did you decide to create a tabletop game in the first place?

Anders: Because we are too incompetent to make a video game *chuckles*.
Mads: Well it was an old dream of mine since I was a kid to design computer games, but as I grew older I realized that is not going to be my niche. But I had a very mechanically geared mind to create games rules and concepts, so tabletop came out as a natural choice.

So Ander’s story comes from being incompetent and Mads from wanting to make games as a kid?

Anders: No! For me it comes a bit from an academic place, I learned to make games and got accepted for the semester in DADIU ( The National Academy of Digital Interactive Entertainment ). What really fascinated me about tabletop games that mechanics tell the story.

You came up with this really interesting concept of the tabletop SOAPRA. Was it a result of trying to make different board games or it was a solid idea from day one?

Mads: SOAPRA was born on my internship at Dragon’s Lair. It is a great place to get inspired, board games everywhere and a lot of nerd gear. I thought I want to make a game where you play another player as much as you play the game. I couldn’t tell why it had to be set up in soap opera, but Looking back it seems like an obvious choice. What frame of reference will people in the 20th century have where you always to be mean to each other and lie to each other.

How you introduced an idea to Anders?


Anders: I am not sure if it was same day or a day after
Mads: As a Mind Bulb Games, before we even had this name, we developed quite a few games and had roleplaying game in the works. Since all projects looked big and ambitious, we decided to go with something of smaller scale and chose to work on SOAPRA. It has a target audience and development process seemed to be faster than it actually came out to be later.

What came first: SOAPRA or Mind Bulb (studio name)?

Anders, Mads : Mind Bulb!

Why you chose British family instead of going with stereotypical Spanish/ Italian family from soap operas?

Mads: I honestly think it’s my fault. When I think of excessive wealth, I don’t think about someone smart like Bill Gates, I think of some old pompous British family. And in my head it just seemed to fit the idea more.

What can you say about Game Scope experience last year?

Anders: We didn’t expect people to receive our game so well and all Game Scope staff was really nice and accommodating, the crew just did it’s best. It was overwhelming since we had first play test of updated edition 2 days prior Game Scope. The experience was phenomenal. Even though we presented a prototype, no one looked down at us. And we got a lot of feedback which will go on the edition you available to test out at the Game Scope Expo 2017.

Are you going to prepare in advance this year?

Mads, Anders: Definitely! We want to have play test a month before the event. Stay tuned to our Facebook page for that.

Thank you for your answers!

Be sure to follow Mind Bulb’s game SOAPRA  Facebook page to receive updates about the game’s development.

Photos made by Ervins Trans

Text and interview by Valerija Trane

Pixel Art workshop is back!

We love games and we certainly do love pixel art games! There is something very charming and nostalgic about this type of art and the stable number of popular pixel art games on the market is speaking for itself. Cheap, easy to learn and popular as an art style, pixel art has always been one of our top choices for a workshop at Game Scope!

Pixel Hunt 2016

Led by Ivan Nikolov – a PhD in vision and graphics from Aalborg University – the workshop last year was a huge success among everyone, who wanted to learn something new and put their hands on actually making sprites for their future games. With more than 30 participants, the Pixel Art workshop was one of the most popular Game Scope 2016 activities and attracted both new and experienced visitors, because you can learn where to start from on the spot, without the need to spend time at home, trying to figure out some complicated software or drawing technique.

Those who attended the three-hour workshop last year had the chance to learn a bit about the history of pixel art, its development and basic work techniques, such as resizing and formatting. After the basics, the participants had to make characters and weapons of their own design, some of which you would be able to see on the pixel art workshop facebook group.

At Game Scope we believe that teaching practical skills is very important for the development of new talents. This is why, due to your popular requests, the Pixel Art workshop will be returning in 2017 too!

Pixel Art 2017

BIGGER, BETTER and more EXCITING, the Pixel Art workshop of 2017 will focus a lot more on gaining hands-on experience and practicing your design skills. As an expert in graphics and with vast knowledge on game design, Ivan has always been passionate about pixel art, as a suitable means to create a professional game. This year he would love to teach you more about how to work hard towards creating your game with low budget and little to no drawing skills. At Game Scope 2017’s Pixel Art workshop, you can learn how to make your game’s characters, monsters and weapons from scratch! This time we give you the freedom to choose your favorite pixel art program to work with. If you are wondering which program to use or want to learn something new, check out our suggestions of popular pixel art programs!

The workshop is suitable for both new and participants already familiar with it, as it will cover both the basics and new theories.

Come join the Pixel (art) Side! We don’t really have cookies, but we can teach you how to draw them!

Sign up for a free cookie-drawing lesson here! And remember, the number of participants is limited, so join as soon as possible!

 

Written by Gergana Dimitrova 

Pixel art illustrations by Ivan Nikolov