Just a short disclaimer, with ALL CAPS’ response to my questions, there is nothing really I can add to it.

I think this is best read raw and uncut — with zero ‘funny’ remarks from my side. Enjoy!

ALL CAPS

ALL CAPS (site)

ALL CAPS (Facebook)

ALL CAPS (Twitter)

ALL CAPS, of course, won the Game Scope 2017’s “People Choice Award” with their highly addictive, Disco Flip, which can be played with a Dance Dance Revolution matte. Some say it was meant to play on it, however, I was wondering, how did it feel winning the PCA?

Seeing all the happy and entertained people playing our game during Game Scope 2017 was something that brought us great pride, and then winning the PCA made us even prouder of our product and what we achieved with it.

Adding:

The trip to Kiev was extremely fruitful and we made some lasting connections with other people of their games business that have great value for us! So all in all? Very amazing!

To me a bit informational. The prize for winning the PCA is tickets to a Casual Connect conference of their choice!

I want to hear a bit more about the game in questions, what was your inspiration to make Disco Flip, but before that, let’s have a watch for ourselves:

ALL CAPS have always been interested in rhythm-based games, starting all the way back to our university education when we met and spent many nights playing Guitar Hero and Rock Band. We decided to bring the element to the fast-paced world of endless runners and we were immediately surprised by just how well it worked!

And when asked about the style:

The visual expression was born from our company culture, keeping things whimsical and colourful!

Now, as an entrepreneur, what are your plans moving forward — are you planning any updates to Disco Flip or your first game, Block Amok, or have you an entirely new idea in the works?

Keeping your games updated with new content is a good way to ensure your users stick around, and we have a lot of updates planned for this game that we will start implementing once the game is launched. For the rest of our game portfolio, a re-release of Block Amok is in the works and we are working on a new project, which will be unlike anything we have done, stay tuned!

To end on some more personal notes: What inspired you to become a game developer — when did it start and what steps did you take?

Lastly, do you have any advice for like-minded individuals who want to make it in the industry (or at least get their foot in the door) — can you name three things one can do and should do, or just begin doing?

A good question, and hard to answer because there are many things that you can do to improve your abilities and your chances of landing a job as a game developer.  I’ll give you my top three things that you can do:

And without further ado, here is Christian Bæk’s top three advice!

Game Scope presents: ALL CAPS’

“How to Game Dev 101”

  • Start networking with other game developers as soon as possible. A lot of inspiration, energy, and general passion for the trade comes from being around other dedicated people. No need to wait until you are a skilled developer, just hanging out with game dev people can help you for example at local events or other places.
    This can also be done digitally by joining different online communities that talk and showcase game development related stuff. Start building a network of people you know, and that know you!
  • Start creating game related stuff. Even if you just use very simple game creation tools, get into the mindset of a game developer. This might also help you figure out what aspects of game development that you like in particular, and down the line, you can start focusing on that aspects more and more. It is, however, a good idea to have a general knowledge about how the different parts of game development work.
  • It is vital that you start out small. Game development is not easy and thinking you’ll be able to create an RPG, even a simple one, from the beginning is a mistake. Better finish a super simple game, than five percent of a big one.
    I would suggest simple platformers and arcade games with basic mechanics so there aren’t many things that can go wrong and super simple graphics.
    This ensures that you can create something that works, and build from this compared to spend the first long amount of time planning and coming up with complicated decision-trees and inventory-system. Save all that you do and start building that portfolio, so when you are looking for a job in the future, you have all these things to showcase.