Let’s see… Cool name? Check. Outstanding graphics? Yep. A neat idea? 100%. Well, let’s have a look at Age of Space by Podpal Games.
The best space battle simulator?
Age of Space is what I can only describe as, a space-opera fan’s greatest war simulator, but don’t take my word for it! Check out the images above and below — and while you’re at it, what about having a gander through my chit-chat with the creator of the game, Anders Lindås.
But before that, let’s break down what Age of Space is, and to do it as quickly and informative as possible, here’s a bullet-point style break down of what you can expect in Age of Space.
- Coined as a “tower defence versus”-genre.
- You play as a commander of a massive fleet and you’ll have to be tactical in order to take down the enemy.
- Go online or play as one-of-three factions with their own unique campaign.
- Customize your ship and play endlessly, watching your greatest triumph unfold or face the consequences of poor management and feel like that one guy watching the destruction of the Death Star in Star Wars: Episode IV.
With Age of Space and Anders, I really wanted to know when the idea first sprouted as I knew the game was originally going to be 2D and a mobile game instead of the 3D PC version we’re getting.
I started working on Age of Space in January 2016 as a solo project. However, the overall concept of making some kind of “battle simulation” between two fleets was born several years earlier when I was heavily into Eve Online.
So, Age of Space is still a relatively new game per se, but the idea has been accumulated over some years. Gotcha.
With most programming, you’ll need to be good or at least decent at math if you don’t want to be left behind or sitting with a headache during most hours of the day. And with a game like Age of Space with battle simulation running events, long strings of code, and probably relying on some kind of AI, you’d believe Anders was some kind of math genius.
Frankly, I am as surprised as you are.
I’ve been wanting to get into game development since I was around 10 years old when I started writing my first programs in BASIC. After I started at the university I was hit by a huge monster called “math” that killed my ideas of becoming a game developer and sent me down a different path. In recent years I decided to take a look at Unity and see what it was all about.
Following this is something all aspiring game developers who also struggle with math should learn now rather than later.
To my great surprise I found that I was able to quickly get results without having to deal with the difficult math. The last two years I’ve been taking steps to change my career path towards game development.
Failure doesn’t mean failure. It never does, it’s usually what you do after experience a failure that determines how much a failure that failure actually was. Wording aside, there’s a message in that, and it’s something Anders can attest to:
We’ve had all kinds of amazing things happening to us the last year. However, I must admit I was a bit disappointed when we received the message that we did not qualify for the “Nordic Game Discovery Contest” qualifier in Oslo. After seeing which kind of companies that got selected it made perfect sense though. However, that situation turned around completely when we got a late invitation to participate and even ended up winning the qualifier which sent us on yet another high.
All that’s left to ask, is what’s next?
I want to continue to build PodPal Games and hopefully make a handful of great games. If I ever get tired of making games I’d love to work with scientists solving the mysteries of consciousness.
However, adding that:
I hope that Age of Space will be well received at launch. I also hope that some people stick around for years to complete in multiplayer for the top ranks.